I am Nicholas Richards, a 3D artist and game designer based out of Vancouver. I have a deep fascination with aesthetics design, and I enjoy designing and modeling both soft and hard body models.
Personal Background:
I was born in Australia and recently moved to Vancouver. I am a graduate of SAE Creative Media Institute, an Australian university, where I graduated with a Bachelors Degree in Games Development, Majoring in Games Design. I have worked on a number of personal and university projects as a 3D artist, and I am familiar with a number of different softwares, particularly Maya, ZBrush, and Blender.
3D Model Portfolio
Future and the Past
Textureless Model - https://skfb.ly/psnTC
A series of 3D models I made to contrast contemporary and futuristic design with the classical designs. Most textures were sourced.
Miscellaneous Sci-Fi Props
Various models I designed for use as environment props in generic Sci-Fi games. Most textures were sourced.
Spacecraft Model
Textureless Model - https://skfb.ly/psnTJ
Lamp Prop
Model - https://skfb.ly/psnTu
Low Poly Game Controller
Model - https://skfb.ly/p9GWv
AR15 Gun Model
Model - https://skfb.ly/psLqM
A space ship design coupled with landing platform and filled interior, interior includes beds, countertops, crates, and chairs. Most textures were sourced.
Simple lamp model to be used as a prop in a 3D scene or game.
Simple low poly game controller prop, based on Playstation 5 Dualsense controller